Hello, I’m
Sh. Tanzir.
Web Developer • App Developer • Creative Technologist
I build modern digital experiences where code, design and technology meet.
I design and develop fast, accessible interfaces for the web and Android — from clean marketing pages to interactive 3D product moments. Hand-written HTML, CSS, JavaScript and Three.js. No bloat, no borrowed templates.
01 About
A developer who treats the interface as the product.
I build for real people on real connections — mid-range phones, slow networks, keyboard-only navigation, ultrawide monitors. Pretty is part of it; usable is the requirement.
I’m Sh. Tanzir — a web developer, app developer and creative technologist. My work sits at the intersection of three things that too often get separated: engineering that holds up, design that communicates, and technology that feels alive without getting in the way.
I started where most developers start: breaking markup, restyling components, reading other people’s source. That turned into a habit of building the whole thing — interface, logic, data, deployment — so nothing gets lost between the designer’s file and the browser’s reality.
Today I focus on three lanes. Websites that load fast, rank clearly and are easy for a client to maintain. Apps built with Flutter and Kotlin that respect offline state, permissions and battery. And interactive 3D web moments with Three.js — used deliberately, as storytelling, never as decoration that costs a user their data plan.
The problems I like most: a business with a good offer and a confusing site; a product idea that needs a first working version, not a 40-slide plan; a design that looks great in the mockup and falls apart on a 360px screen. I take those, make them clear, and ship them properly.
Sh. Tanzir
Web · App · Creative Technology
Independent developer building client-ready web and mobile products, with an emphasis on clarity, performance and detail.
Start a Conversation02 Services
What I build for clients.
Six ways of working, one standard: readable code, honest timelines, and an interface that survives contact with real users.
03 Capabilities
A toolkit arranged in orbits, not percentages.
Self-rated bars are theatre. These are the languages, platforms and crafts I actually use while building — grouped by what they’re for.
04 Portfolio
Selected work & builds.
Websites, apps, tools, AI workflows and creative experiments. Filter by category, or open any card for the full breakdown.
No projects in this category yet.
05 Journey
The road, honestly mapped.
No inflated titles, no invented companies. This is how the practice actually developed — stage by stage.
4.
Stages of practice
Learning → Building → Developing → Growing. Each stage changed what I care about: from “does it work?” to “does it work for everyone, quickly, and can someone else maintain it?”
06 Process
Discover → Plan → Design → Develop → Test → Refine.
A predictable path from first message to shipped product. You always know which stage we’re in and what comes next.
07 Collaboration
Why work with me.
Because you need someone who can hold the whole thing — the copy on the button, the database call behind it, and how it feels on a five-year-old phone. I work small, communicate clearly, and ship complete.
Check Availability08 Philosophy
Built for People, Not Just Screens.
Every decision downstream of that sentence — markup, image weight, focus order, naming, comments, handover. Eight commitments I hold to on every build.
09 Contact
Have a project in mind?
Tell me what you’re building, who it’s for, and when you’d like it live. Even a two-line brief is enough to start — I’ll reply with honest scope, a rough range, and whether I’m the right person for it.